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- KUNG FU LOUIE VS. THE MARTIAL ART POSSE
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- Minimum System Requirements
-
- IBM PC-AT, PS/2 (Model 50 or higher), or 286/386 clone
- 512kb User Memory
- Enhanced Graphics Adapter (EGA) with at least a 256kb buffer
- Two floppy drives OR one hard disk and one floppy drive
- IBM PC/MS-DOS version 3.00 or later
- AdLib Personal Computer Music Synthesizer Card (optional)
- 8 MHz or faster recommended
-
- MCMLXXXIX R. Salgado
-
- ------------------------------------------------------------
-
- KUNG FU LOUIE 1989 R. Salgado
- Documentation by Raphael Salgado.
- Software Program by Raphael Salgado, Anthony Salgado,
- Renoir Salgado, Roz Lilia Salgado, Frank Irizarry,
- William Krinsky, Sean Stockmeyer, Fred Feldman,
- Christopher Palestro, Roger Marquez, Louis Presta,
- and Navpreet Sandhu.
-
- INTRODUCTION
- In the history of the New York City brawls, groups of
- vigilantes, gangbangers, and renegades, otherwise known as
- ruthless streetfighters, stormed the neighborhoods. Through
- constant battles and rumbles, the leaders arose, bringing a
- new breed of mayhem to the streets.
- Karate, kung fu, tae kwon do, shinobi-jutsu/ninjutsu,
- and all other martial arts quickly became influenced with
- the "art" of streetfighting. Soon, corrupted masters and
- students began to take control of the streets.
- Arthur, a villainous karateka, was the most feared
- leader of all New York City. Rumors tell us that he was the
- only survivor of the "Get You Suckas" Brawl that took place
- about three years ago. As that survivor of an almost-
- defeated streetgang, he was jumped by approximately 30
- mostly-armed members of the opposing gangs. He took on and
- defeated all 30 opponents... with only his "panther-strike"
- hands and lightning-quick feet. Soon after, many members of
- all other groups deserted their gangs and friends to join
- Arthur, aka "Martial Art." Thus, this new band of renegades
- and vigilantes becomes "The Martial Art Posse."
-
- THE STORY
- June, 1979. Miyakonojo, on the southern island of
- Kyushu, Japan. The day was hot and humid, with a tinge of
- rain near the tip of the legendary mountain, Sobo Zan.
- Louis kneeled in meditation. Tiny droplets of sweat
- and blood dripped from his face and neck. This was the test
- of the Fourth Level, the last test before becoming Master.
-
-
-
-
- He has already fought and defeated 19 black-belt karatekas
- continuously, and it is time for his last full-contact, one-
- on-one battle.
- Kneeling in attention near the back of the dojo was
- Arthur. He has also completed his fight with the black-
- belts. However, during his last confrontation, his opponent
- was knocked down and out from one of Arthur's illegal attack
- combinations.
- "Arthur-san!" ordered the Master. "Prepare to fight
- last battle. Between you two, we shall decide who will
- reach Fourth Level. Set... Kiai!" A flurry of punches and
- kicks were exchanged between Louis and Arthur. This was the
- longest match displayed, with neither opponent backing down.
- However, it seemed that Louis was winning the match. With
- one good opening, Louis executed a beautiful spinning hook
- kick to Arthur's head, sending Arthur down to his knees,
- dazed and defeated on the canvas.
- The match was over. Louis had won and achieved the
- Fourth Level. Arthur, in disgrace, thought to himself,
- "This is not the end, Louie. I'm going to be the master.
- I'm gonna reach the Fourth and Final Level my own way.
- Soon."
- Ten years later, the Master, now old and weak, decides
- to resign from his title. Louie, living in the United
- States as a third-degree black belt, learns of this news and
- rushes over to Japan to meet him. "I shall bring you back
- to the States and take care of you there, Master," says
- Louie.
- Arthur, a Karate Master of his own style, dominates the
- neighborhoods of New York City. He, too, discovers of his
- Master's weakening. `Martial Art' exclaims to his students,
- "Bring the old man to me. I shall soon be the Master of
- Japan as well!"
- Leaving the Master unguarded for a few moments, Martial
- Art's students seize him from Louie's domain and bring him
- to an unnamed, condemned hotel building. "Come and get him,
- Kung Fu Louie! We'll see who's the real master now!"
-
- WELCOME TO THE GAME
- The story continues as you (Kung Fu Louie) enters the
- park. From here, you will be faced with many different
- opponents of the Martial Art Posse in many different
- environments. Fight them hard and crazy with your hands
- and feet to outdo each opponent and advanced from level to
- level, until you come face-to-face with your ultimate
- challenger, Martial Art.
-
- LOADING THE PROGRAM
- If you are running off the original disks, boot up your
- computer with DOS in drive A or have it booted up from your
- hard drive. Insert the INTRO DISK into the drive (use B: if
- on a two-drive system, or A: if you have a hard drive). If
- you are playing from a hard disk-installed copy, change the
-
-
-
-
- current directory to wherever the game is located. Note:
- DOS must be accessible at all times throughout the program.
- At the DOS prompt, type KUNGFU. If you have an AdLib
- Personal Computer Music Synthesizer Card, type KUNGFU /A.
- KUNG FU LOUIE is obviously not copy-protected. If you
- wish to duplicate the original disks, you can use the normal
- DOS DISKCOPY command. If you wish to install it on your
- hard drive, use the HINSTALL program included on-disk.
-
- THE GAME SCREEN
- There are four levels you must overcome before you
- actually fight the Martial Art. Kung Fu Louie is on the
- left side of the screen, as each opponent enters from the
- right. The energy bars on the corresponding sides will show
- how much damage each person can muster. If your bar
- disappears, you are defeated, and the Martial Art Posse will
- triumph. The number of opponents to encounter (shown on the
- upper-right corner of the screen) vary from level to level.
-
- CONTROLLING KUNG FU LOUIE
- Kung Fu Louie has three (3) foot techniques and one (1)
- hand technique. Try to build a strategy or pattern to fight
- each style of each opponent with ease. Some attack
- techniques are slower, but take a great deal of energy away
- from the opponent, and vice versa. Use the "<" and ">" keys
- to move Kung Fu Louie backward and forward, respectively.
-
- KEY Action Damage Speed
- A Front punch to head 7 pts. 1 motion
- S Front snapkick to body 10 pts. 3 motions
- D Roundhouse kick to head 15 pts. 3 motions
- F Spinning hook kick to head 30 pts. 5 motions
-
- ADDITIONAL PROGRAM CONTROLS
- To quit from the game and exit to DOS, press "CONTROL"
- and "Q" simultaneously. To pause the game, press "P."
- Press any key when ready to continue and resume play.
-
- GAME STRATEGY
- You may notice that several combinations of movements
- can render an opponent to their untimely demise. Also,
- little hints and tips can make your challenge strong to meet
- up with Martial Art himself on the last level of the game.
- Follow these strategies...
-
- 1. Fight when you have to. Don't waste your energy or
- restoration time by throwing unnecessary techniques. Energy
- is restored after the defeat of an opponent and when the
- player is not attacking. Each opponent knows NOT to come in
- for an attack, so kicking continuously will not only keep
- your energy low or the same, but raise your opponent's in
- the meantime.
-
-
-
-
-
- 2. Time your technique combinations. As soon as you
- see the enemy coming in or see an attack, counterattack with
- a technique that will be too quick for him to avoid. This
- way, you can stun him and give yourself a chance to finish
- him off. For instance, if he is about to attack with a
- slow, but painful spinning hook kick, move in and/or throw a
- lightning-quick front punch to stop his sequence and daze
- him. Then...POW!
-
- 3. Keep an eye on the energy bar. People tend to fight
- wildly and not notice that they are on the virge of dying!
- Watch his bar as well, and notice how much is subtracted
- when a kick makes contact.
-
- Good luck, Kung Fu Louie!
-
-
- QUESTIONS AND ANSWERS
- Where did you get the name `Kung Fu Louie' and `Martial
- Art?' "R.J. (Raphael Salgado) frantically began searching
- for a title for our game. Discussing with his partner in
- Chemistry class, Louis Presta, he used Louis' name. `It
- rhymed and had a nice ring to it. Kung Fu Louie.' The name
- `Martial Art' was a great suggestion picked up one late
- night by his cousin, Anthony Salgado. `Art - y'know, as in
- Arthur? Maybe we should try Ninjut Sue or Shao Lynn next
- time!'"
- Who made the awesome tunes, dude? "We bought a few
- AdLib Personal Computer Music Synthesizer Cards in the
- beginning of 1989, and started to create lots of little
- beats and rhythms. We thought everybody else with an AdLib
- card could enjoy it as well...dude!"
- Are there secret or hidden features? "If we told you,
- then it wouldn't be a secret! Hey, don't /Curse at me!"
- Why send KFL it into public domain? Your software's
- good enough to make a movie from it! "Yeah, I know [laugh]
- [wheeze] [guffaw], but I figured that since my public was so
- good to us with the In the Aquarium program, I could trust
- them with Kung Fu Louie. Besides, if the programmers are
- stupid enough to put it out for public domain instead of the
- big market, why can't others do the same? It was an idea to
- go into marketing, but I am for `lower pricing' on marketed
- software like others in the shareware/freeware world. Well,
- until Kung Fu Louie II comes out..."
- Who did the artwork? I'd like to pay him a few million
- bucks. "Gee, thanks! R.J. did most of the title screen and
- backgrounds for each level. Ren and Anthony (with the help
- of Chris and Roger) drew in the characters. We had to ask
- R.J.'s sister Roz (a black belt) to pose for every movement
- they drew. Holding limbs out for 10 minutes usually strains
- a person, y'know?"
- Can I ask you a question? "You just did. Peace!"
-
-
-
-
-
-
- ABOUT THE PROGRAMMER
- Who is Raphael Salgado? "Who?" "Oh, him?!?" Raphael
- Salgado, born May 14, 1973, began his career as a computer
- programmer back in 1982 with the Tandy/Radio Shack TRS-80
- Model I/III. In search for a more advanced computer system,
- he upgraded to the IBM PC machines with one of the first PC-
- AT systems in 1985. He continued to create software, and
- soon contributed to the public domain and shareware
- interests with great program hits, such as The Zero Hour,
- Metal Mania, Instant Paradise, Prisoner of War, and world-
- famous In the Aquarium. His interest and influence in the
- martial arts began in March 1987 when he applied to the
- Tiger Schulmann's Karate and Fitness Center, where he is now
- a first-degree black belt. "I've always wanted to make a
- karate-style game for my computer. Seeing that there are
- only a few major martial art/karate arcade games for my
- system, I wanted to add one more to `the library' that I
- could have myself and others enjoy, plus say that I created
- it." He will continue to create software for the public
- domain (since it's no good, right?), but his great dream
- lies in seeing his programs on display in stores (a.k.a.
- `big-time marketing'). This graduate of Nyack Senior High
- School in 1990 enjoys karate, basketball, swimming, art,
- bicycling, weightlifting, flying my kite, girls, rap & house
- music (as well as rock, wave, classical, and pop), unnatural
- phenomenon (UFOs, Ouija boards, etc.), gory/horror movies,
- and programming.
-
- Watch out for the next release of the KUNG FU LOUIE series,
- with a new story, game style and features, plus a full-
- length, computerized movie sequence! Soon!
-
- If you find this program enjoyable (can it be?), remember:
- your contribution of $30 or more will be greatly
- appreciated. Please make all checks payable to `R.
- Salgado.' Wanna see others? Ask for a catalog, too. For
- more information, please read the details on the opening
- screen of the program. Thanks again!
-
- R. Salgado, 26 Connecticut Court, Valley Cottage, NY 10989
-